![]() But we need to accept that it isn’t about the goal, or immediate effect of a mechanic - but rather, the incentives said mechanic creates. because it seems counterintuitive to create a stamina system where fighters gas out from throwing a few combos. ![]() And I think this reality is confusing to developers, gamechangers, and the playerbase as a whole. In other words, the stamina cost for attacks (particularly combos) would almost need to be unrealistically drastic, in order to have a realistic impact on gameplay. ![]() ![]() I’ve come to the conclusion that in order for an MMA game’s stamina system to have a “realistic” impact on the gameplay, the stamina and damage system would both need to be tuned dramatically.
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